//
//  SceneDelegate.swift
//  VenusKitto
//
//  Created by Neoa on 2025/8/21.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        guard let windowScene = (scene as? UIWindowScene) else { return }
        
        window = UIWindow(windowScene: windowScene)

        // 显示开屏广告
        showSplashAd()
        
        window?.makeKeyAndVisible()
    }
    
    // MARK: - 开屏广告相关方法
    private func showSplashAd() {
        let splashVC = SplashAdViewController(useFootLogoView: false)
        
        // 设置广告结束后的回调
        splashVC.onSplashAdFinished = { [weak self] in
            self?.navigateToMainInterface()
        }
        
        // 设置开屏广告为根视图控制器
        window?.rootViewController = splashVC
    }
    
    private func navigateToMainInterface() {
//        let isLogggedIn = UserDefaults.standard.bool(forKey: "isLogggedIn")
//        
//        UIView.transition(with: window!, duration: 0.3, options: .transitionCrossDissolve, animations: {
//            if isLogggedIn {
                // 用户已登录，显示主界面
                let mainVC = HomeViewController()
                self.window?.rootViewController = UINavigationController(rootViewController: mainVC)
//            } else {
//                // 用户未登录，显示登录界面
//                let loginVC = LoginViewController()
//                self.window?.rootViewController = UINavigationController(rootViewController: loginVC)
//            }
//        }, completion: nil)
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }

    


}

