// // SceneDelegate.swift // VenusKitto // // Created by Neoa on 2025/8/21. // import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guard let windowScene = (scene as? UIWindowScene) else { return } window = UIWindow(windowScene: windowScene) let isLogggedIn = UserDefaults.standard.bool(forKey: "isLogggedIn") // let startVC = LoginViewController() // let startVC = HomeViewController() // self.window?.rootViewController = UINavigationController(rootViewController: startVC) // UIView.transition(with: window!, duration: 0.2, options: .transitionCrossDissolve, animations: { // if isLogggedIn { // 用户已登录,显示主界面 let mainVC = HomeViewController() self.window?.rootViewController = UINavigationController(rootViewController: mainVC) // } else { // // 用户未登录,显示登录界面 // let loginVC = LoginViewController() // self.window?.rootViewController = UINavigationController(rootViewController: loginVC) // } // }, completion: nil) window?.makeKeyAndVisible() } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } }